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    Pivot Run Tut

    sage
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    Pivot Run Tut Empty Pivot Run Tut

    Post by sage on Wed Oct 06, 2010 9:16 pm

    For now, all i have is this run. It's a bit too fast D:
    Pivot Run Tut Runloopboring

    Here it is again with joint-dots added.
    Pivot Run Tut Runloopskeleton
    The dots help point out the movements of each joint.
    They also look pretty cool Very Happy

    Same as above, just slower.
    Pivot Run Tut Runloopskeletonslomo
    Notice how the back joint closest to the center moves way less than the one above it and that the joint above that moves even more than the middle one.
    Also, notice the easing in each limb and how each limb is eased.
    Unfortunately, i didn't have the time+patience to add onion skins to the anims, so i can't really show you how each limb passes where it was in the last frame. Onion skins are only found behind the limb, the front being the half going in whichever direction the limb is. So if the limb is going left, there are only onion skins to the right of it. This is how you fix shakiness.


    Sorry it's not that good of a tut. I'm not so great at explaining things >.<
    If you don't get something or i didn't cover something well enough, post and i'll try explaining it better and in more detail. Also, please tell me what you think of this tutorial. I would love some feedback Very Happy
    ROCKduhHOUSE
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    Pivot Run Tut Empty Re: Pivot Run Tut

    Post by ROCKduhHOUSE on Thu Oct 07, 2010 5:41 am

    Cool tutorial. Only thing I noticed was the back acts weird.

    Maybe you could give them the .piv file so they can see your easing.


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    Sumfink
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    Pivot Run Tut Empty Re: Pivot Run Tut

    Post by Sumfink on Fri Oct 15, 2010 9:48 am

    Move the origin and add a floor.

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